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---------------------Text begins---------------
F/A-18 Chat Log from AOL Games Forum 8/30/93
Below is the America Online "chat" log from 30 August 1993, sponsored by
AOL's Mac Games Forum. I've chopped off the first 50 or so lines from the
beginning of the chat to make it start from the entrance of Graphic
Simulation's Darrin Woods (GSC 3DGuy). Graphic Simulations is the developer
of the talk-of-the-town, "soon-real-soon" flight simulator, F/A-18 Hornet.
(The "soon-real-soon" is a joke-reference to Darrin's trademark comment
about Hornet's release date :-)
Brian Thomas
Inside Mac Games
n8348220@henson.cc.wwu.edu
-----------------------------------------------
File: Chat Log 8/30/93
Date: 8/30/93
Start Time: 7:06:29 PM
End Time: 9:01:08 PM
Number of participants: 14
Participants: AFC Alice, Calvin I, ChunHung, GSC 3DGuy, GumbyJr, LStanford1,
Mark McKee, MarkA38, Montressor, PRA, RonHt, Scott N 57, Zannywoop, ZeMode
GSC 3DGuy : Greetings!
AFC Alice : Hi.
Zannywoop : hi.
Scott N 57 : (soon, real soon guy) :-)
PRA : How's things in TX?
GSC 3DGuy : Hot, but getting cooler - I understand that there is a cool
front headed our way.
MarkA38 : I hope so. Its been way hot here in Austin..
PRA : I'm glad I don't live in N.C. Nice weather here in S. Cal.
AFC Alice : It's hot in CA, but at least we have an ocean breeze.
GSC 3DGuy : so what is the topic for this evening?
Scott N 57 : Surf city in N.C.! My moms got a condo there.
AFC Alice : General flight sim chat tonight.
PRA : Alice, what part of CA do you live in?
AFC Alice : LA area.
PRA : I'm down in La Jolla.
Scott N 57 : Alright 3DGuy, whats the latest on Hornet?
GSC 3DGuy : the latest is that we are working hard. We should have a good
handle on missions by the end of week.
AFC Alice : Great!
PRA : Still including 28 missions?
GSC 3DGuy : yes.
Scott N 57 : Seems like it would be kinda tough to nail down a mission-
whether it is too hard or easy, etc...
AFC Alice : That ought to keep people busy for awhile. :)
PRA : Saw the big Hornet add in Mac Home Journal. I don't think
anyone could miss it.
GSC 3DGuy : we started playing a couple this afternoon to see how they went
- easy or hard.
Scott N 57 : See you took the coming in June notice off! ;-)
PRA : Make them hard
Scott N 57 : Will the level of play be adjustable?
MarkA38 : make some easy, I never could finish some of the Hellcats ones!
GSC 3DGuy : Don't worry, the SAM sites are pretty hard to hit right not.
They don't have the same problem though.
AFC Alice : How are they? Easy or hard, or a mixture?
PRA : I'd like to see some that require a little navigational skills.
GSC 3DGuy : Alice <- They will be a mixture, starting out easy, getting
harder as you progress through the program
PRA : Is the meatball included on the carrier?
GSC 3DGuy : PRA <- not yet, and probably won't be. At least not in version
1.0
AFC Alice : Hi, GumbyJr.
GumbyJr : HeHi
PRA : Must be pretty hard to land at night then.
Scott N 57 : Its gumby, damn it!
GumbyJr : Thank you!
GSC 3DGuy : PRA <- it actually pretty easy, as the strip is light at night.
Gives a great visual cue to the deck.
Scott N 57 : Got any missions where you have to protect a carrier fleet from
Bomber/Missile attack?
PRA : Did GSC send empty Hornet boxes to stores?
GSC 3DGuy : Scott <- we were talking about that today. Don't know what
we'll about it though. PRA <- I believe Egghead or one of those CA dealers
has a endcap setup with Hellcats & Hornet boxes.
RonHt : Hello all!
AFC Alice : Hi.
PRA : That would be cool to try and shoot down some Soviet anti-ship
missiles.
Scott N 57 : Sort of like in Red Storm Rising scenario.
GSC 3DGuy : PRA <- probably won't be able to shoot dowm missiles :-(
Scott N 57 : (wrong theater though)
RonHt : GSC 3DGUY......I just got here....how's Hornet comming......how
much loooooooonger!
MarkA38 : what area does F-18 take place over? Persian Gulf?
PRA : The Russian's have a new supersonic anti-ship missile that the
US is really worried abou.t
GSC 3DGuy : Mark <- Training: Hawaii, Network: Yuma Arizona, Regular:
Persian Gulf.
AFC Alice : So, the missions have not yet been finalized?
PRA : Will the missions in the Persian Gulf be all war related?
GSC 3DGuy : Alice <- not yet, they should be almost done by Friday. PRA <-
define "War related"
Scott N 57 : Do the 28 missions count the Network and training missions?
PRA : Like during the Gulf War or a independant operation such as the
attack on Libya?
GSC 3DGuy : Scott <- 28 regular, 6 training, and 6 network = 40 total!
What a deal, eh?
Scott N 57 : Cool!
GSC 3DGuy : PRA <- Gulf war type stuff.
AFC Alice : Sounds good to me.
Scott N 57 : Have you tried ARA for network play?
PRA : Well, I guess most of the missions I sent GSC won't be used:(
GSC 3DGuy : PRA <- actually I shouldn't say this, but one or two of yours
made the list for possibilities.
PRA : There's still hope:)
AFC Alice : Cool, PRA.
GSC 3DGuy : Scott <- ARA should work ok. We haven't tried it yet though.
We are cleaning up the network code now
MarkA38 : network code sure can get nasty.. How many network players at
once?
GSC 3DGuy : PRA <- a lot of people's missions made the good list. We pretty
much have enough to do the game.
PRA : Are the training missions in Yuma like Red Flag execises?
Scott N 57 : Hope it does work. Maybe someone could set up an ARA server
and....
GSC 3DGuy : PRA <- you mean the network missions. They are pretty much
going to be furball type.
Scott N 57 : Any teamwork ground moving missions for network?
GSC 3DGuy : Scott <- Maybe. We are adjusting what can be done in the
network missions and what can't.
PRA : Is there any sort of AWACS control to tell you where the
bandits are?
Scott N 57 : Mid air refueling make it in?
GSC 3DGuy : PRA <- there are AWACS that might be flying around but they
won't provide any info. Not in 1.0 Scott <- Sorry :-( Big negatory on Mid
Air Refueling.
PRA : How much RAM will Hornet need?
Scott N 57 : What is the flight range for a real Hornet anyways (distance
and timewise).?
GSC 3DGuy : PRA <- 4 mb minimum. I would recommend having 5-8 for running
bigger monitor or such.
RonHt : Does the game provide wingmen?
AFC Alice : What's the minimum system config we're looking at?
PRA : The F/A-18 has some pretty short legs without mid-air
refueling.
Scott N 57 : (maybe a mission needing a in flight refuel would take to
long?)
GSC 3DGuy : Scott <- with M.A.R. virtually unlimited. About 30 minutes on
internal fuel if you stay off of the AB Alice <- will run on any 020, 030,
or 040. But I would recommend an LC III or better.
PRA : Will Hornet have realistic fuel consumption?
Scott N 57 : Do cities and things light up at night?
GSC 3DGuy : PRA <- very realistic. We have taken the fuel consump info
directly from the F404 engine. PRA <- AB Gulps, and I MEAN GULPS. Scott <-
Wait and see :-)
Scott N 57 : I'm trying...... Its... so... hard....!
PRA : Will you be able to see the afterburners glow at night?
GSC 3DGuy : Scott <- "Soon, Real Soon" PRA <- Yes !!
Scott N 57 : (probably easier than what you guys are going through, though!)
GSC 3DGuy : Scott <- We're all bald now, hope the hair grows back soon :-)
Scott N 57 : Just don't get to carried away "testing" the missions. ;-)
PRA : Will there be fog?
GSC 3DGuy : PRA <- fog and haze are in right now, and should stay there.
AFC Alice : Hope it isn't grey when it does grow back. ;)
RonHt : Does the game provide wingmen?
GSC 3DGuy : Alice <- it was grey before we pulled it out.
AFC Alice : LOL
GSC 3DGuy : Ron <- probably yes.
PRA : Hope the fog is better than the fog in Strike Commander.
GSC 3DGuy : PRA <- haven't ever seen SC. I think ours looks pretty neat
though.
Scott N 57 : Gonna need any help testing it? Hmmm?
PRA : How complex is the mission planning. Do you have to choose
waypoints, ect?
GSC 3DGuy : Scott <- the old beta list is FULL, FULL and FULL. But thanks
for the offer.
Scott N 57 : (darn!)
PRA : GSC, did you say cities are going to be simulated?
GSC 3DGuy : PRA <- no you'll be given preset waypoints of the targets that
you have to hit for mission completion Scott <- send me a resume of your
qualifications as a beta tester and we'll keep it for next game
Scott N 57 : Suppose you hit some targets and have to refuel or something.
Can you go back and get mission award?
GSC 3DGuy : PRA <- I did some interesting stuff for cities. You'll just
have to wait and see.
RonHt : GSC 3DGUY <- You said that you uploaded some new screen shots
to the GSC folder,...... When will we get to see them?
GSC 3DGuy : Scott <- no refueling midgame. Ron <- as soon as the AOL gods
release our industry connection folder.
Scott N 57 : Missions are one shot deals then?
GSC 3DGuy : Ron <- which they say will be by the end of the week. Needless
to say, I'm not holding my breath.
RonHt : Do You think that will be before the game is released?
PRA : How dark is the night mode? The screen shots in IMG didn't
seem all that dark. Maybe they were taken
GSC 3DGuy : Scott <- One shot. You get a 50/50 chance. You either blow it
or you make it.
PRA : in dusk mode.
Scott N 57 : Speaking of cities and night mode, does my mission submissions
stand a chance?
GSC 3DGuy : PRA <- it's not totally dark, but it is pretty dark. Scott <- I
don't remember, but I'm pretty sure that at least one made it.
PRA : What's a catapult launch like?
GSC 3DGuy : Scott <- for the most part everyone that sent some, sent at
least one that we could do.
Scott N 57 : Will carriers be moving up and down for landings and takeoffs?
GSC 3DGuy : PRA <- if we could press you back into your seat, it would be
perfect. :-) Scott <- carriers don't move in 1.0
PRA : Can't wait:-) What are some of the features you'd like to see
in 2.0?
GSC 3DGuy : PRA <- too many to list.
Scott N 57 : Thats good. Saw some neat night landings films when in NROTC.
Looked scary.
GSC 3DGuy : PRA <- at one point we were talking about buttons on the dash
that were pressable.
Scott N 57 : Will Gravis support be direct?
MarkA38 : that would be slick. Less keys to remember.
PRA : That would be cool!
GSC 3DGuy : Scott <- yes, we were demonstrating Hornet at Macworld with the
MouseStick II
PRA : What type of docs will be included?
Scott N 57 : I wish I could have made it.
AFC Alice : Me too.
GSC 3DGuy : PRA <- yeah, but you have basically have to know what the pilot
knows - where everything is.
PRA : We could learn:-)
GSC 3DGuy : PRA <- docs went to the printer Friday- all 266 pages worth.
Docs are way cool.
PRA : Can't wait to read them! I love docs.
AFC Alice : Sounds like pretty deluxe docs.
Scott N 57 : You've got the docs finished before the program- kinda opposite
of Mark's situation!
GSC 3DGuy : Alice <- we did 'em right this time. They will look terrific.
A lot better docs than HC & LG
MarkA38 : argh don't remind me!
PRA : Will there be a pilot's handbook like in Hellcats?
GSC 3DGuy : Scott <- This way the game features are locked. We can't add
anything since we can't document them.
RonHt : In Hellcats - in cruise with the mousestick II, a constant
forward pressure has to be applied to ...
Scott N 57 : Mark, do you have input into the CYAC docs and packaging at
all?
GSC 3DGuy : PRA <- got permission from McAir to include their "Multimission
Strike Fighter" Report
RonHt : stay level is this the same in Hornet?
AFC Alice : Do you expect that there will have to be a card or other update
put in?
PRA : How many pages in the Report? Does it include pictures?
MarkA38 : I proofed the docs for mistakes, but didn't have any input on
the box or manual layout really.
GSC 3DGuy : PRA <- 192 pages. I redid most (99%) of all the graphics and
pictures in Illustrator & Photoshop.
PRA : Will Hornet have the drifting problem with the Mousestick II
like Hellcats does?
GSC 3DGuy : Alice <- Huh? PRA <- I don't think so, the Mousestick II seems
to work real well with it.
AFC Alice : I meant because the docs are going out early that something may
change slightly, etc.
Scott N 57 : Mark, how many hours do ya figure ya had into it?
MarkA38 : into the game?
GSC 3DGuy : Alice <- nope, no changes are allowed at this time. At least I
hope we don't have to inclde an addndm
PRA : Will Hornet include a map of the Persian Gulf?
Scott N 57 : Yea. Was the code fairly straight forward to translate? What
language, BTW?
GSC 3DGuy : PRA <- yes, It didn't turn out as good as I had hoped. My
screen lied to me.
PRA : Does that mean I shouldn't get the Apple 16' monitor?
MarkA38 : It took about 6-7 months work full time, its in C and
assembly..
GSC 3DGuy : PRA <- the colors are a little saturated, but I plan on
correcting it for the 2nd printing.
Scott N 57 : Wow. What sorts of other things have you done?
MarkA38 : What monitor sizes will F-18A go full screen on?
GSC 3DGuy : Mark <- 9", 12", 13", 16", 19" & 21"
LStanford1 : hi everybody
MarkA38 : wow you have cockpit art for all the sizes? I just got a 16",
can't wait to see it.
Scott N 57 : Did Jon have to draw all of them? Wow! [reference is to Jon
Blum, IMG Art Director; he freelanced the cockpit art for Hornet - BT]
AFC Alice : At 21" it must be pretty awe-inspiring.
PRA : What atmospheric effects are being simulated?
GSC 3DGuy : Scott <- he did the initial stuff in a 3d package, but I have
changed them to look better on each monitor
Scott N 57 : Will there be a panning mode like hellcats?
GSC 3DGuy : Scott <- nope. But there will be 45 deg. views all around. PRA
<- fog and haze probably.
LStanford1 : OK, so I'm a late comer... What's the current date for F-18
look like? (please don't hate me for askin
PRA : Any crosswinds?
Scott N 57 : I take it fog and haze aren't manual material?
GSC 3DGuy : PRA <- no. They wouldn't really affect the plane anyway I
don't think. Maybe a little. LS <- 3 weeks is the official word.
Calvin I : Yikes! GSC! Sorry I'm late...
PRA : How does Hornet sound using headphones?
GSC 3DGuy : Scott <- I don't remember if they were specifically mentioned
in the docs, but they should be in 1.0 PRA <- haven't tried.
LStanford1 : oohhh F-18 and CYAC at the same time! an embarrassment of
riches... :)
PRA : How's the nuke explosion?
Scott N 57 : Wasn't F-117A scheduled for September also?
PRA : I had to ask:-)
LStanford1 : loud?
Scott N 57 : Bright?
GSC 3DGuy : PRA <- looks real good. We just finished it Friday.
PRA : Hot?
Scott N 57 : Shaky?
PRA : Is its use restricted?
GSC 3DGuy : Scott <- Bright, very bright and shaky. PRA <- Yes, probably
only be able to use it in 1 mission.
Scott N 57 : Dangerous? (duh)
GSC 3DGuy : Scott <- just make sure that you're well out of the way before
it hits ground. :-)
PRA : Does the nuke effect your avionics?
LStanford1 : Darn, I was looking forward to trying to drop it on a bomber
(ala Hellcats) :)
GSC 3DGuy : PRA <- yes, it probably will.
PRA : Must be neat going off a night.
GSC 3DGuy : LS <- just make sure that there is about 30k feet between the
two, and get out quick.
PRA : Get out of Dodge quick:-)
GSC 3DGuy : PRA <- (devilish grin) Yeah!
Scott N 57 : Is damage to components individualized? Can you lose just hud,
or combinations....
GSC 3DGuy : Scott <- yes.
Scott N 57 : So nuke mission is at night always?
PRA : You should probably turn off all you recievers, such as the
radar and radio.
GSC 3DGuy : Scott <- don't know yet, it may be during the day, it may be at
night. Haven't built it yet.
Calvin I : Both would be cool.
PRA : Night
Scott N 57 : Ahh.. Maybe make that one optional time-wise so we can see
both!
LStanford1 : are the mission going to be connected (like a campaign) or are
they going to be self contained?
GSC 3DGuy : Scott <- can't do optional daytime. That has to be set when we
build the missions. LS <- I think the answer to your question is connected.
You can't just choose randomly like HC
Calvin I : Can you make it two different missions, one a daytime nuke and
the other night?
PRA : Are the HARM missiles simulated realistically? If so, where did
GSC get the information on the HARMS?
LStanford1 : I vote for night time for the nuke
Scott N 57 : Does damage done in early missions carry through the others?
Calvin I : second that nuke at night vote...hehehe
GSC 3DGuy : Calvin <- I'll see what I can do. Scott <- yes.
Calvin I : GSC: thanks.
GSC 3DGuy : PRA <- we guessed.
LStanford1 : nuke at nite... cool network
Scott N 57 : Calvin- that would take up two of our possible missions. I
dont know....
Calvin I : Scott...there's always a missions disk
Scott N 57 : Nuke Utah?
PRA : How does the ocean look? Same as Hellcats?
MarkA38 : gotta go guys.. see ya later
PRA : Night Mark
Calvin I : See ya Mark
Scott N 57 : (almost time for Dave to come on)
AFC Alice : Bye, Mark.
Scott N 57 : Bye mark.
GSC 3DGuy : PRA <- looks pretty good. Couldn't do the tidal waves though.
Scott N 57 : Mark.
RonHt : Bye Mark
PRA : Will there be other planes parked on the carrier deck and
landing strips?
GSC 3DGuy : PRA <- can be.
Scott N 57 : Can buildings be partially damaged, or is it all or none like
Hellcats.
GSC 3DGuy : Scott <- all or none.
Calvin I : GSC<-- are there any zoom options? To get different view
perspectives...
LStanford1 : how's the network play workin'? Is ARA play possible?
Scott N 57 : Thanks, people. Gotta go!
GSC 3DGuy : Calvin <- YES!!!
Scott N 57 : Night.
Calvin I : asta
LStanford1 : see ya
GSC 3DGuy : LS <- ARA should be possible.
PRA : What's the cluster bomb look like when it goes off?
AFC Alice : Bye.
GSC 3DGuy : PRA <- I'm not sure what the final decision was on that one.
AFC Alice : Is there anything cool that won't make it into this version
that we can hope to see later?
LStanford1 : exactly how does network play work? can multiple players play
against the computer?
PRA : Will you be able to replay your entire mission?
GSC 3DGuy : Alice <- it Alice <- it's bad enough I'm giving away all our
secrets for 1.0. You expect me to tell you about 2.0 PRA <- yes.
AFC Alice : It's my job. :)
Calvin I : GSC...sorry I came in late, but is there an update on the
release date?
GSC 3DGuy : LS <- no computer players on network, just up to 4 humans
Calvin <- official word is 3 weeks.
Mark McKee : Hi everbody! I'm new to Macintosh games. What are the best
commercial ones?
LStanford1 : Hellcats!
ZeMode : Hellcats
Mark McKee : (I'm used to Genesis, Amiga and SNES stuff) What is Hellcats?
60fps smooth? (I have an LCIII)
Calvin I : Well, F/A-18 is anxiously awaited at the moment...
Mark McKee : (I'm dying to see Lunicus!)
AFC Alice : Mark, I'll IM you with a couple suggestions.
PRA : Will you be able to fly with one engine not working?
GSC 3DGuy : PRA <- yes.
Mark McKee : AFC Alice: Thanks.
GSC 3DGuy : PRA <- better drop your load if you are fully loaded. The plane
steers like a cow with 1 engine.
PRA : Looking forward to attempting a carrier landing with one
engine.
GSC 3DGuy : PRA <- two engines are hard enough.
PRA : How did you decide on the difficulty of a carrier landing?
GSC 3DGuy : PRA <- we just took the flight model and let it fall where it
might (no pun intended)
RonHt : luv it!
PRA : The carrier landings in Hellcats are pretty easy.
Calvin I : Are the campaigns sequenced together at all? (i.e. having to
complete them in succession)
GSC 3DGuy : PRA <- I tried to UL a QT of a carrier landing, but it was a
.SEA and was rejected and I threw ... PRA <- orignal away. I'll try and
make a new one.
Calvin I : drool...
PRA : cool!
GSC 3DGuy : Calvin <- the computer will pick 7 missions out of 28 for each
pilot you create.
Calvin I : keeps stats and all?
GSC 3DGuy : Calvin <- yes.
Calvin I : :-)
PRA : Does the F/A-18 carry a laser designator?
GSC 3DGuy : PRA <- it can.
PRA : On the AAS-38 pod?
Calvin I : GSC...you're answering a lot of questions as "it can" does that
mean we get a choice of implementing it?
GSC 3DGuy : PRA <- don't know the actual designation.
PRA : So you'll be able to designate your own targets?
GSC 3DGuy : Calvin <- the real plane is capable and the game will unless I
specify otherwise.
Calvin I : ahhh...
GSC 3DGuy : Calvin <- the laser designator is built-in in the game, not an
option that has to be loaded. PRA <- yes
Calvin I : does f/a-18 take advantage of larger screens?
GSC 3DGuy : Calvin <- yes, up to 21"
Calvin I : I'm thinking of gettin' a precision color pivot for my centris
610, will it work?
PRA : Around how many megs will Hornet be?
GSC 3DGuy : Calvin <- don't know about the pivot. I would suspect that you
will have same problem as HC.
RonHt : How smooth will it be on a Centris 650?
GSC 3DGuy : PRA <- it will take up about 5mb of disk space
Mark McKee : Has anybody witnessed a ColorBlaster LC in action? It's
supposed to speed up screen displays a lot.
PRA : Will damage to the F/A-18 appear the same as in Hellcats, with
the polygon smoke?
GSC 3DGuy : Ron <- should be pretty good on 650
PRA : Goto go. Thanks for answering all the questions Darrin:-)
GSC 3DGuy : PRA <- initial damage is smoke, just wait and see what happens
after that. :-) PRA <- no problem. Thanks for inviting me.
Calvin I : asta PRA
PRA : Night all.
AFC Alice : Night.
RonHt : What machine does it work best on?
PRA : Hope you can come back real soon:-)
RonHt : Night PRA
GSC 3DGuy : Ron <- as fast as possible with as large a monitor as possible.
:-)
Calvin I : How long was hornet in development Darrin?
GSC 3DGuy : PRA <- anytime. Just ask. Calvin <- about two years. It
started out as a Diablo (car) simulation and sprouted wings somewhere
Calvin I : OK, in Beavis & Butthead style huh, eh-huh, huh, huh
ChunHung : does Hornet support stereo and 16bit sound?
Calvin I : yeah, I finally hooked up my mac to my 120 watt surround sound
stereo...
GSC 3DGuy : CH <- not exactly. It will send sound out both speakers, but
not stereo.
Calvin I : damn
GSC 3DGuy : Sorry :-(
Calvin I : hehehehehehehe you can just imagine the sound reverberations on
take off from a carrier...
GSC 3DGuy : Calvin <- maybe 2.0
Calvin I : :-)
ChunHung : is it difficult to implement stereo sound though?
GSC 3DGuy : CH <- As I understand it, with Apple's sound manager, Yes it is
difficult.
AFC Alice : Does the new one make any difference?
GSC 3DGuy : Alice <- don't know. Alice <- I think (according to apple) it
is supposed to work better, but at what I don't know.
AFC Alice : I admit, I'm pretty unclear on that.
Calvin I : some military jet just jumped my house. THAT'S how I want
hornet to sound!
AFC Alice : I can hear them from where I live sometimes. Feel them, too.
Calvin I : Hey, where's everyone calling from anyway?
ZeMode : NY
Calvin I : Huntington Beach, CA
GSC 3DGuy : I used to go watch the BUFF's take off - they are LOUD.
ChunHung : I have not touched a PC flight sim in for years, what will the
primary differences be between Hornet and say Falcon 3.0?
GSC 3DGuy : CH <- don't know, never played Falcon 3.0. I'm a mac bigot.
Always have been and always will
ChunHung : :-) Same here
ZeMode : What will the cockpit look like? More use of 3d and color than
in HC?
GSC 3DGuy : ZM <- yeah, it looks real.
ZeMode : Cool!
GSC 3DGuy : Well all, I think that I will call it a night. Thanks for all
of the questions.
Calvin I : Thanks for coming Darrin!
GSC 3DGuy : Just remember the magik words "Soon, Real Soon"
ChunHung : Thank you
RonHt : Thank you for all the answers! Can't WAIT!!!
ZeMode : Thanks for answering them.
GSC 3DGuy : Bye
RonHt : Bye ALL!!!
Calvin I : Mac's Place has got my order... by all!
ZeMode : Night everyone.
ChunHung : later guys